![]() ![]() An oft-neglected element of turn-based combat, characters’ speed determines the order in which they make their moves each turn. Squad composition, for one: When putting together your team of four from the eight available characters, you need to consider not just character levels and their traditional roles of caster, healer, or tank, but also a good spread of weapon types and elemental attacks that will cover enemy weaknesses, to get you those crucial Breaks in the most efficient way possible.Īnother is turn order. Beyond that, it brings so many of the game’s other design elements into focus. There’s a simple, immensely satisfying rhythm to this process of banking BP and spending them at the right moment, enhanced by the game’s punchy visual and sound effects. This is, essentially, it: Break and Boost. You can spend BP to quickly break an enemy, or save them to maximize the power of your attacks against a broken enemy. Up to three of these can be spent at once to multiply the number or power of the character’s attacks and skills. Meanwhile, player characters in your party of four acquire Boost Points with every turn, up to a maximum of five. Once their defense level reaches zero, you Break them, stunning them for a turn and dramatically increasing damage done against them. They also have a defense level, which you can break down by exploiting their weaknesses. It works like this: Every enemy has a set of specific weaknesses, either to elemental magic attacks or to physical attacks from certain weapons. It has an eye on tradition and doesn’t overwhelm the player with complexity, but through a few simple rules sets up a web of cause and effect that will keep you constantly on your toes, even during the most mundane moments of grind. Its turn-based battle system, returning from the first Octopath, is one of the most refined and strategic iterations on the design of classic Japanese RPGs you can find. And it’s luxurious, too, wrapping its retro look in lavish visual effects and accompanying it with an all-timer of an epic, orchestral score by Yasunori Nishiki.īut, as comforting as it is, Octopath 2 also has a surprising amount of bite where it counts. It’s nostalgic and figurative it boils big, adult melodramas down into the visual language of the games of our childhood - a few frames of animation here, a few winking pixels there. It’s expansive, but simple and streamlined, changing virtually nothing that made the original game work. For instance, Partitio's Latent Power, Hoot and Holler, instantly replenishes all of his BP when activated.Octopath Traveler 2 is quintessential gaming comfort food. Some character skills provide additional BP (Boost Points). ![]() Beside each character's name is the gauge where lit orbs indicate the amount of BP accumulated so far. ![]() Charcters will also earn BP by breaking an enemy. Your characters gain 1 BP per turn as long as they didn't activate Boost mode during the same turn. Each BP spent enhances the action by 1 level. Boost Enchances Attacks, Spells, Skillsĭuring combat, players can activate Boost mode and spend 1-3 BP (Boost Points) to enhance actions such as attacks, spells, and skills. If an enemy has three weaknesses, for example, you can have Osvald encounter the enemy three times to learn all its weaknesses. Just like the previous Scholar character from the first Octopath Traveler, Osvald has the ability to inspect enemy weakness at the start of battle. Some character talents help reveal enemy weaknesses. Gain insight into a foe's weak points at the start of battle. You'll need to attack the enemy unit with different weapons and elemental attacks to reveal and determine their respective weaknesses. The first time you fight a unit type, a series of question marks will appear beside the shield icon, concealing their weapon and elemental weaknesses. Breaking enemies will also stun them, making them unable to perform actions on their next turnīelow each enemy unit is a number within a shield icon indicating the number of attacks that they're weak to that they can take before they break. Attacking a broken enemy will double the damage dealt. Breaking enemies will reduce their defences. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |